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(+1)

Thank you for giving it a try!

I only made the first VR training levels so far, I want to cover a lot more of the game's mechanics: cameras, shooting, throwing, alert mode... and make some "puzzle" levels as well.

The warehouse's rooftop is tricky because it's slanted which makes detection easier for guards. I need to balance the light/shadow in the levels though cause the shadow doesn't help the player nearly enough right now.

And yeah the guards did headshot you if your health went to 0 after being hit. It sort of works the same way for both the player and the guards for now.

I recently did a big cleanup pass of my levels in Blender, separating instantiable objects from the actual level geometry. That's why the warehouse level was a bit janky with some missing objects and navigation issues with the guards, I kind of rushed at the end not to post my demo too late this DD