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Thanks, this is useful context. I think the platform distinction matters a lot here.

On itch, I can see why ads would feel like a bad fit, especially if the game does not clearly disclose them before download. Players here seem to expect either paid games, donations, community support, or optional extras rather than mobile-style ad monetization.

For mobile app stores, the decision may be different because rewarded ads or opt-in ad moments are more common, but even there I agree it should not be added by default. It probably only makes sense if:

- the game already has enough retention

- the ad placement is optional or clearly separated from core play

- players know what they are getting

- the ads do not turn the game into something that feels like shovelware

So my takeaway is that ads are not just a revenue question. They are also a platform-fit and trust question.