Thanks for liking the game!
I really aimed to create something that would get players totally hooked.
It makes me so happy that you noticed and appreciated all the details I put so much care into.
Deciding on the enemy variety was a bit of a dilemma. Since the game's theme is "casual,"
I wanted to create an experience that both action game experts and those who aren't as skilled could enjoy and talk about together.
That said, the idea that variety drives engagement is a great takeaway for me.
I'm really torn on what to do with the project now that the jam is over.
Adding roguelike elements or a story sounds fun, and I'd love to implement online rankings, too.
But I'm also worried that those features might be overkill given the casual concept.
I have other projects on the go, so it really depends on how much momentum this game gains.
Thanks for playing!