Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

If anyone runs into the nil value error, update this function in the .lua file with this:

local function newLayer(name)
  local s = app.activeSprite
  local lyr = s:newLayer()
  lyr.name = name
  local img = Image(s.spec)
  local cel = s:newCel(lyr, app.activeFrame.frameNumber, img, Point(0, 0))
  app.activeLayer = lyr
  app.activeCel = cel
  return lyr
end