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(+1)

Just tried night 2, Chimes is a little weird to me. She seems like a more annoying Springtrap. I may just not be understanding the mechanic but it feels like I have to keep spamming the audio lure to keep her from my office. It feels less like a lure and more like a music box like mechanic where I keep spamming the lure to keep her from moving too far. I feel she should just be a music box character but again, it could very well just be an issue on my part. I will hold my judgements though, I still am very excited to see what the game will look like when it's finished. 

This is due Chimes low AI levels, thus she moves slower... Even if you used the audio. She will priorities going to the room you played the audio in, if the room is next to her current location. Thus no need to spam, she will go there... Eventually.