Loved this! You did a great job of teaching us different mechanics in rapid fire, but actually having it be pretty intuitive and build upon itself.
My one note: On the web, the game needs to be played in fullscreen to use the wrap feature (which is REALLY cool btw) but if you're in fullscreen, "Escape" will pull us out of fullscreen, so having it mapped to pause as well was a gotcha
The art style was so unique, your drawing of hands in all the different animations of it were actually REALLY good, hands are hard to draw. You captured a ton of different textures and objects, but had them all look visually cohesive yet easily differentiated. The low-res retro effect was *chefs-kiss* here.
I would play a full game of this, especially a roguelike, the mechanics felt really good once I got the hang.