Hey! Really wanted to play this but I couldn't get it running.
Taking a look, your project already has a Web export preset set up, and a browser build is by far the easiest way to let everyone play regardlessof OS — it's also what most people expect on itch. Two Godot-4.7-with-C# gotchas that usually trip this up:
1. C# web export needs the WASM tools — run dotnet workload install wasm-tools once, then re-export.
2. Switch the renderer to "Compatibility" for the web build — your project's on Forward+, which browsers/WebGL can't handle. (Project Settings → Rendering → Renderer, or override it just for the Web export.)
Then export the Web preset, zip it with index.html at the root of the zip, and on itch tick "This file will be played in the browser."
It's the best way to make sure that everyone can play your game-- no downloads or concerns about OS compatibility. Your artwork looks amazing, so ping me if you're able to get it up, I'll be excited to play! Also congrats on finishing your first jam game!