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Hey! Really wanted to play this but I couldn't get it running.

Taking a look,  your project already has a Web export preset set up, and a browser build is by far the easiest way to let everyone play regardlessof OS — it's also what most people expect on itch. Two Godot-4.7-with-C# gotchas that usually trip this up:

  1. C# web export needs the WASM tools — run dotnet workload install wasm-tools once, then re-export.

  2. Switch the renderer to "Compatibility" for the web build — your project's on Forward+, which browsers/WebGL can't handle. (Project Settings → Rendering → Renderer, or override it just for the Web export.)

Then export the Web preset, zip it with index.html at the root of the zip, and on itch tick "This file will be played in the browser."

It's the best way to make sure that everyone can play your game-- no downloads or concerns about OS compatibility. Your artwork looks amazing, so ping me if you're able to get it up, I'll be excited to play! Also congrats on finishing your first jam game! 

Thanks for this! I tried to get this to work and I couldn't figure it out (clearly I have a lot more to learn about Godot haha) but I appreciate your help! A bit bummed because I worked so hard on the game, but hopefully won't be my last one! 

You could put up a video of you playing it with a note that you weren't able to submit? People could review it that way, and I'd still really love to see what you made :)


Don't feel too bad-- getting stuck on build/deploy is really common for a first game jam.


If you have some time to play/rate my game, it's always appreciated! No pressure though, I know everyone is busy. 

Definitely will today! Thanks again!