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Wow, there's a lot here expressed through metaphor and simple interactions, but the choices felt very important and emotionally significant. You did a lot with a little and the game design is really really thoughtful. The puzzles were genuinely clever, having to change angles and zoom as part of actively processing is spot on with theme. 

Really nice attention to details on the little tactile interactions with items, it made the game world feel real. The water puzzle and changing from Sarah D. -> M got a verbal "ooo" out of me. 

Reminded me of "unpacking"  if you've ever played it. Simple, tactile clicking puzzle tableaus but rich with emotional meaning.