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rofl, everything was on fire and infested, but it was a super unique mechanic and concept that totally shined through the chaos. I feel like if you'd had another day to polish it and provide more info in the UI, this is a game I'd totally spend hours on. The dragging mechanics feel very very good, and the synergies in trying to do urban planning and get all the houses stats topped off while random new buildings fly in is *chefs kiss*