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Thank youu for playing and the nice comment <33. I do want to include more cryptographic protocols (as a student of cryptography) into the game, but found it hard to "gamify" them for the average CS student, other than the classic ciphers. 

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I think every game’s difficulty is subjective, but for me, it wasn’t about the challenge—it was about the experience. I absolutely loved the way the game was presented, from the concept to the overall narrative style.

I’m not sure if it was intentional or just my overthinking, but every little detail—from the name 'Bastion' to the way the entity talks, and even that ticking sound when I entered the wrong password—gave me goosebumps. It was incredibly immersive.

Alegruz really cooked with the narrative style 🙌. I'm glad you enjoyed it. 

choosing Bastion was intentional indeed

I love to design games in a consistent and hollistic manner

Thanks for noticing!!!