Thanks a lot for the detailed feedback!
I’m glad to hear the enemy damage reactions felt good. That’s something I wanted to make satisfying during gameplay.
You’re right about the story side as well. Since the game is aimed more toward mobile players, I’ll focus on keeping the experience faster and more gameplay-driven instead of slowing things down with too much story.
About the visuals, I completely understand your point. The mix of pixel art and AI-generated art can feel inconsistent, so I’ll work on making the overall art direction more unified. Sticking fully to pixel art sounds like a better direction for the game’s identity.
Really appreciate the honest feedback — it helps a lot.