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ARCHON Project - Top down turn-based game (Inspired by SCP world)

A topic by Erza Lotus Arcane created 4 days ago Views: 75 Replies: 6
Viewing posts 1 to 4
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After a lot of prototypes were made and thrown in the trash. I've finally come to the last (hopefully) i D e A.

Welcome to A.R.C.H.O.N — Anomalous Research & Containment High-Order Network.

About the lore... well, I haven't finished it yet.

About the gameplay... It's already explained in the title (j4f I will show you guys later).

That's all for this initial post! I will try to make more updates in the future! (If I'm still alive (❁´◡`❁))

do you intend to include elves maybe?

Haven't thought about this since adding another race could affect the lore too. Maybe in the future imma create something like a dimension rift anomaly event that teleports a task force unit to a god's fantasy world maybe?? Or who knows, there could be a lore idea that appears in my dream tonight ◑﹏◐ But you did give me something to consider. (tbh as I said in the initial post, there's no lore yet x _ x but there will be a map editor for users to play with <3)

if i may suggest an idea you could say the elves come from an elven world that managed to fight off the monsters, but earth is the only other planet they found that hasn't succumbed to this evil so they sent civlians and warriors to help humanity survive.

Before I get into the project, I did try to ask for advice on lore building from my friend. And here are some of the options that I can choose from. Your idea could be suitable for the Old Testament or New Testament. And tbh that's not my intention because I don't think I have enough story building experience to make it a good story with full of plot twists or sth lol. But the idea of Elven people coming to help the earth is quite interesting. Especially when it comes to the language barrier which makes humanity think they are hostile >:) Oh hey I am somehow having new ideas while writing a reply to you hahahah. Thanks for your suggestion xD. Also the world story won't be too colorful but ofc not at Fear and Hunger level... right? (。_。)

Alr this time I managed to make the pathfinding work somehow.

I quite struggle with the stair visual to sync it with the A* node finding (somehow).

Currently there are still some visual bugs but who care djnawdawdij21dada

(see you guys soon. . . maybe)

Im back, this time I added the select and move feature.

(I wonder what those cards do ¯\_(ツ)_/¯)