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I ran a one-shot of this last night, in early celebration of JulySixth Park, and it was a blast! Really love how it gives such a strong adventure framework while still being so flexible to where the group wants to take things, it made my job as the DM remarkably straightforward. All but one of our group managed to escape the island in a tight, exciting three hour game (and based on the epilogue, it was probably for the best he didn't make it). I'd definitely like to get this to a table again.