I'm not saying to remove loyalty, I'd rather it get a revamp, so if that's what's happening, that's good. The problem is that as it stands, you could remove tame factor entirely, make all characters just have a flat -10 resistance per day, and it would make almost no difference on the game.
As I started with in the other thread on charm, all the factors are treated as "costing the same," but tame has basically no impact on the game outside of qualifying for the pet class, whereas others like phys or wits factor matter much more in what they do and what classes they gate.