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Cool demo, it looks very stylish.

The pre-mission interface is not particularly ornate but I figured out how to buy mechs, weapons and deploy them so I believe it's functional enough. 

As for the AI, the enemies try to kill me and my allies go in the right direction, but the constant mech jumping looks a bit silly.

I'm not sure what the best tactics are as all I did was walk towards the enemy and fire until the placeholder victory screen popped up. I'm not sure what would make for more interesting battles, but more terrain variation would probably help. 

Keep up the good work.

(+1)

Thanks for playing, I don't have any scaling difficulty or tutorial right now so the initial mission is seeded to be very easy as a placeholder tutorial, but yeah, it's not very interesting if it's hard to lose. The mission generation right now is a placeholder but you can use the refresh button on the deployment screen to reroll for larger scale and more interesting fights.

I'll definitely put in more work on terrain generation and try to get more varied maps.