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I think they, Exported the Animations from Unity to Unreal, with a Unity Asset Name "UMotion". I'm assuming they imported the animations into Unity, baked them on the Unreal Mannequins' FBXs using UMotion then imported the baked FBXs to Unreal.

(+1)

Yeah I figured, but I don't know anything about the unity hence wanted some help with that :D