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Thanks for giving my game a try and for leaving this feedback.

My mindset for the movement and jumping was to keep it realistic (fairly slow build up and low jump), but I failed to see that the crouch jump took over the purpose that was meant for the normal jump. After seeing people try it out, I saw that it was a bit backwards thinking on my end. For the acceleration, I got too use to it when testing. I will be changing both to feel a bit more expected for platformer game. Same with blending the speed & feel of some actions so that it doesn't kill the flow. 

The dash is an unlockable that you get when grabbing an orb. I probably shouldn't have had it listed in the controls page when the player can't do it by default. Speaking of,  I am changing the drop down to be a "double tab down" instead of sharing an input with the crouch jump. I think overall a lot of controls where set up for confusion with very little guidance like which object can be picked up or not. I'll be making sure things are a bit more straight forward.

Will also fix up the other issues you and others have had with the game. I'm glad that generally people liked my game prototype even with it's many faults. First time sharing a game build with anyone and joining a jam. Big thanks for liking my animations too. Hopefully I can have a better build in a future Demo Day.