Cool prototype, tactical games are a pain to make.
That being said, I don't see the tactical element at this stage. I guess the closest would be a Syndicate-like.
Also, while 6 units from the get go is cool, I feel like it's too many. The sweet spot for squad based tactics in my experience is usually 4 or 5.
However, I do like that you can set a unit to fire on an enemy outside their range and they'll move towards it weapons up, and that you can toggle it. That's a cool detail.
Keep up the good work.