For context, I played a bit of the web version. I didn't get too far because it felt like I was mostly bumbling my way through the game. To be completely honest, I didn't really know what was going on.
Some thoughts while playing:
- The intro is pretty cool. I'd appreciate it if left-click sped up the text scroll rather than skipping it entirely.
- A fullscreen option for the web version would be nice.
- Overall the presentation is pretty good, especially the use of the 3D dice during rolls. I would personally consider making the battle UI a bit more retro-inspired like the dialogue boxes, though. Right now it feels a little too modern, which is a bit jarring next to the retro pixel art portraits.
- The AI-upscaled portraits used in the dialogue and map look great. Why not use them in the battle UI too?
- There's some serious lag during scene transitions, to the point where my browser would hang for a few seconds when entering and exiting battles. Even opening the dice menu would sometimes lag.
- Maybe it's just incomplete, but I found it a little odd how hand-holdy the tutorial was leading up to the first battle, telling me exactly which buttons to press, and then it just... stops. I get into the fight with the dark elf and suddenly the entire battle system opens up. I'm not familiar with this style of dice-rolling game, so it felt pretty alien to me. I basically clicked random buttons until I won. The dice gameplay felt a little too RNG-heavy, with very little player agency, but that could just be because I didn't understand the systems well enough.
Overall I liked the presentation and the world seems interesting. I think the biggest thing the game could use right now is a smoother on-boarding experience so new players can understand what makes the combat system fun.
