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A lot of nice movement tech that feels good to use and get around the maps with. Clearly very Metal Gear Solid inspired. The game is in a little bit of a rough state as far as controller support goes (from my experience) and additionally the game runs poorly for how it looks (~45FPS or less on average on Steam Deck). I think once you optimize, throw in more occlusion culling, and test out controller support more it'll be a pretty stellar game.

Here are some things I noticed while playing on my Steam Deck:
-Camera starts out too fast out of the right stick's deadzone.
-Running at 45FPS or less most of the time.
-Because of how thin your character is,  shadows will not cast or cast very thinly when parallel to light sources. Not a huge issue and really will probably end up being a mostly stylistic choice, but might be interesting to see an unrendered 3D volume or sprite that billboards towards the lightsource cast shadows.
-L3 for sprinting makes you sprint in the direction your character is facing. I prefer to have it be the direction of the camera.
-Laundry cart movement in beginning cutscene was quite jarring/teleporty
-Not sure what happens when you get spotted by the security cams, but they end up making a noise and then just killing you on the spot without any fanfare or VFX(?)
-If you restart the demo day mission playing as the girl you will respawn as the guy with yourself still swapped out in the girl's position.

The game seems like it mostly has its core movement and gameplay down. It'll be interesting to see where you go with building it from here. Keep up the good work and see you next demo day!

Thanks for trying it out on steam deck!

Yeah I added controller support and worked quite a bit on it but I'm still usually testing my game with mouse+kb, and I added controller support to some parts of the game (lockpicking) just before posting the demo here.

I realized the culling was turned on in my game but I didn't add any occluder geometry to my level, so expect the game to run better in the coming months. I also got frustrated trying your game out at how well I was able to tell where other players were around me compared to mine and found out I had almost no audio panning on.

The unrendered sprite that billboards towards light sources could be cool, I'll try it out