For context, I stopped after beating the first boss.
Some thoughts while playing:
- The character select menu is a lot louder than the main menu music. Had to turn down my volume.
- The hard drop with space input didn't work for me. Eventually, Z to rotate pieces left stopped working too.
- +1 for being able to pause and view status effects mid-game.
- I needed to right-click to exit the Ratman shop. Shouldn't I be able to press ESC instead?
- The block preview would sometimes not show up in battles. Was that tied to a character / hazard?
- The game needs more juice, especially when lines are cleared. As a casual Tetris fan, my favorite part of the game is the satisfying visaul and audio feedback from getting Tetrises and combos. I think TETR.IO does this really well if you want some inspiration.
- Piggybacking off the previous point, if you don't have one already, I think a combo system where consecutive line clears deal bonus damage to enemies could be a neat feature. It would make chaining clears feel even more rewarding.
- Block collisions can sometimes feel a bit janky. Pieces would occasionally land in what looked like free space just after a block faded away. to be honest, I'm not really sure if I'm a fan of the fading mechanic. I'd either make it last longer or make it exclusive to a hazard type, but that mostly comes down to personal preference I suppose.
Overall I enjoyed it. I didn't get very far, so I can't comment on the roguelike progression, but I think with some more polish the game could definitely be something I'd buy for a reasonable price.