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It’s a cool game, but not very intuitive I played for a few minutes and have no idea what the sword is for. I’m stuck in a room marked "boss ahead." The art style is fine, though.

Yeah, so, the sword is the cursor, and I'm still making the bossfight. Sorry for not exacltly specifying that :b

Please don't let this be your final opinion, because I'm working hard on it and am almost done the bossfight

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Ok now its way better but i think that the boss is way too easy.  If i were you i would make more combat mechanics, but overall the game is great. And i dont know how to reset the game when i die, is there a keybind for this?

Sorry, I made the game on Scratch and I forgot to add it, because I was always using the green flag. You need to reset the page. Sorry. Also, it was kinda supposed to be easy, because - as the SFX would suggest - it's more of a 30 second joke than a game. I'm not very good at full games :b

You are doing great but if you want to keep making games i would concider changing game engine :)

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Yeah, I'm slowly learning GDscript through online courses.

I’ve been working with Godot for about five months now, and I also tried learning GDScript from guides; but if I were starting over, I’d master just the absolute basics and then immediately dive into creating very small projects. If you don’t know how to do something, use AI or look for specific tutorials, but never limit yourself to just watching someone else code—that’s pointless. I don’t know exactly what your online GDScript learning process looks like, but believe me: simply watching tutorials defeats the purpose.

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I'm using a site called GDquest. It's like Duolingo or something, only it's for Godot. And, by the way, I don't support AI for game developing, art etc.