CONSTRUCTIVE
Being able to skip interactions I'd already seen in previous loops would be good.
I'd like faster feedback from the menu - maybe things could appear instantly instead of having the textbox come up from the bottom?
It's on the wordier side. The same story could work in the format of a book, but I think for a game you'd want to cut it down a bit.
LIKED
Despite the above, the setting the potential of the gameplay is something I found really interesting.
QUESTIONS
FINAL
I gave it a solid half hour, I understand the intent behind forcing you through the time loop a few times before it's made clear what you're supposed to do, but the lack of feedback made me assume I was just doing something wrong.
I threw the banana on the ground and got him down a few times but was never able to land the canvas on him. Honestly, I'd really like to see where this game goes!