Thanks for playing. At the moment the enemies spin when they attack, I'll be revisiting them and adding VFX and SFX to the attack so it should be more noticeable in the next version.
This version is a bit scarce and combat isn't finished but I wanted to get opinions of its current state to see if it was in the right direction.
The piano is dumb fun, I'm a huge fan of it myself and it distracts me while playtesting sometimes.
The enemy in the game right now is a scribble, it's the most basic enemy and as the player levels up it's supposed to be more of an annoyance and not a difficult enemy. I planned on having a 2nd enemy for this demo but the cutscenes took longer than expected, it wasn't quite ready so I didn't include it in the demo I have the first boss planned and should have that ready for the next demo as well.
there is dodge roll bound to F, it's not finished and doesn't give iframes yet. The scribbles don't telegraph their hits so the player isn't really meant to dodge or parry them. Blocking is also bound to F, parrying isn't set up, etc. More combat is planned.