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(+1)

It was pretty tricky.
The sfx seemed loud compared to the rest of the game.
My main suggestion is adding other fire directions, being able to shoot up/down would be nice. 
There seems to be scenarios you can't get past without at least taking some damage, like going against a whole wall of things shooting at you faster than you can reach shooting range of the wall.  Seems there should be something the player can use for defense there.