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First Impressions: 
The menu screen is nice. Jumping into the game, the camera is clipping and I can’t move it. I tried attacking to figure out the patterns. Seems like right click is consistent, but I have no idea what attack I’ll throw out if I left click. I jumped and was surprised how quickly I came back to ground, gravity seems a little high. The flip was also fast.

After thoughts:
I just button mashed through most of combat with the left click. Right click launches enemies but it’s not worth it over right click. The camera was a constant struggle.

What I liked:
I liked the big guy, he responded well to me running in his crotch to attack. The individual attack animations seemed nice by themselves, and there were many.

Something that didn’t work as I expected:
I was hoping there would be more to combat, like a block button or a dodge button, as it is, it’s just button mash and run away when they attack. IF there are combos, I didn’t find them. Were the floating spheres supposed to do something? I hit them but nothing happened.

Left click attacks generally work via a "Pause" input.
There also is a dodge button, E.
I'll probably work in a tutorial or movelist

Yeah I think I saw that. Pause inputs are like attack-attack-pause-attack does something different than just attack-attack-attack?

Correct. Still needs some tuning I suppose?

A movelist should be enough. Maybe displaying the inputs and pauses at the bottom, so I can work on my timing as I do it in a practice mode.

Shit that's a good idea