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(+1)

I really like your game so far. This is a game that I will want to be playing more of. Here are some of my thoughts:

In the tutorial, when it tells you to click on any one of your ships to continue, your top ship is covered by the bars at the top and bottom.

In the tutorial, when moving Support Tank Alpha forward, the stop button is obscured by the panel with the text.

Overall the tutorial was pretty good, it gave me a feel for the combat without shoving everything at me all at once.

The mobile destroyers felt a little hard to hit with them being so early as people are still figuring out the game.

It feels a little odd that the astroids and other objects move with your ships in the flying out animation.

In the card selection screen, I wish that there was a way to turn off the zoomed popup of the card when you hover over one. It can be annoying when you are outfitting your ships.

In the second mission/set of fights, in the final fight, the final dialog, the first letter is not capitalized. It is currently "enough from you. Officers engage!"

I wish that it was more clear that you could not attack Crusher's ship from the front center when you start combat, the red beam in front of him looked like part of the ship art, not a shield. (This is being said with me not using any shield cards.)

My main combat style was using shotgun of multiple tiers, laser of multiple tiers, blast cannon, and energy recharge. Mostly I did not use the special abilities of your ships, instead I used the basic cards. So far I made it past beating Crusher, and this combat style has mostly worked for me.

It might be nice if you could use some of the credits to upgrade your ships. Example: Upgrading Support Tank Alpha's aiming difficulty.

-R

(+1)

Thank you so much for playing this! Really means the world to me.

I will fix the problems that you mentioned in the tutorial.

You are right about the mobile destroyers. I kept nerfing them but that’s not a good solution. I plan to add another newly designed level with a better difficulty curve. and leave the mobile destroyers for a more difficult mission.

Apologies for the wonky battle end animation! I intend to fix it before the next patch.

I definitely see the crusher shield seeming invincible as an issue. I do like the feeling it creates when fighting the boss, but the shield does have a set HP. Maybe I will show damage onto it when it gets hit to make it feel less permanent.

It is absolutely possible to beat the game without using specials. (I call it the no-special run, haha)

Your Strategy seems to be pretty strong at dealing with most threats!

I intend to use credits for buying certain ships, temporary upgrades and some cards for the ships down the line.

Thank you again for playing! Do let me know if you have any other thoughts, after beating the final boss. I am always open for critiques!