I like the intro cutscene a lot, but the song that was playing super ruined the mood for me. It was too goofy and it felt tacked on and clashed with everything that was happening. The initial video and cutscene direction were nice, and I actually like the message you were trying to convey.
Overall though, the games was... "too loud".
What I mean by that is that it felt like the game was visually screaming at me at every moment, with the super bright colors, weird design, metric ton of literal garbage on screen and weird dream-like stuff to look at.
I think the concept you were going for is better than it's execution. My feedback would be to tone it down in general. The game is trying to conceptmaxx so hard that it lost me. It could be a cute game with a sweet message otherwise.
I particularly think you don't even need combat for this game at all. What was there felt unecessary for the game in my opinion and it controlled quite bad. In my mind, it would serve the game better if this was a quirky "experience" more than a combat focused game.
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I'm glad you liked the demo, I was worried people wouldn't like the concept or the cutscenes.
I think I am going to tone down the colors a bit, I'm going to experiment with some post processing effects and shaders and see what I come up with.
I think it could work without the combat but I think a good combat system and fun boss fights would make the experience better.