Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Gave it a shot, I love tactics games and mech games so Ive been seeing your progress posts and hoping id be able to play it soon. A lot of this is probably stuff you already plan to address since it is an early prototype

  • I really like the concept and the importance of considering cover/terrain
  • The tall structures on the sides of the map obscured tanks from my vision several times. they probably shouldnt be that tall otherwise you constantly have to rotate the camera to check for tanks
  • units are pretty much impossible to control effectively unless you spread them very far apart since their pathfinding doesnt consider friendly unit positions at all. Selecting multiple units and telling them to go to a waypoint results in them all getting stuck on eachother.
  • The slow unit acceleration exacerbates the problem above
  • I always massively prefer if your units will automatically engage enemies in line of sight
  • I like the idea of setting up flanks/crossfires but the controls made this so difficult to do effectively that i would just make a firing line and have them run up on the tanks every time
  • I had a bug occur where I blew up a tank, then after leaving cover my mech played the animation of falling down and getting hit
  • being able to assign control groups to number keys would make control a lot easier
  • it would be cool and fun if you could assign a formation to a group of selected units
  • it would be nice if there was an attack move command to be able to attack as you run to cover

Excited to see where this goes. I enjoyed playing Last Train Home and Aliens Dark Descent which could be helpful references, but both of those games basically devolve into "set up a machinegun crossfire and lure every bad guy into it" simulators. Keep up the good work

(+1)

Thanks for playing :) It's still a very early prototype of gameplay systems so I am thankful for all feedback.

I'm aware of most of the jank and thank you for your feedback. I'll be working on all aspects until the next DemoDay, adding customization, weapons like grenades/missilies, more and better enemies and improving tactical depth.