It feels like a great start to a cozy farming game or something. It looks great and plays very well. I don't understand the decision for the text color though. It made it hard to read on my screen. I think if you worked on this game in the future you should have some teaching elements that show the player expected results during puzzles. Like I didn't get the puzzles with the plants at all. Maybe have an NPC guide the player or a sign that says the opposite of what the player should do like some of the old Zelda games.
All in all this is a great game with good potential.