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It feels like a great start to a cozy farming game or something.  It looks great and plays very well.  I don't understand the decision for the text color though.  It made it hard to read on my screen.  I think if you worked on this game in the future you should have some teaching elements that show the player expected results during puzzles.  Like I didn't get the puzzles with the plants  at all.  Maybe have an NPC guide the player or a sign that says the opposite of what the player should do like some of the old Zelda games. 

All in all this is a great game with good potential.