There are some interesting concepts here that appeal to me and I’m interested to see where this goes, but the current build is pretty frustrating to play. I tried half a dozen runs, trying a different approach each time, but every one ended with an abrupt wave wave that had way more “big” enemies than usual all seemingly with a couple stats that I couldn’t handle (absurd speed, absurd health or defense or knockback resist or something, etc) enabling them to just steamroll past my defenses and instakill me. (Edit: I did one more run to check what wave, and it happened at wave 11 (died))
From those runs, I got a grand total of 47 gold (150+ short for the first available $200 purchase?). Needs a lot of balancing work.
Aside from balance, I’d suggest making the pickups & xp more visible (maybe give them white outlines around their borders to make them pop more?) As they are now they kinda blend in with some of the background terrain and are easy to miss (I didnt realize things were even dropping until middway thru first run).