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Thanks for the feedback!

The wording of the intro dialogue changes when you play and there are over 100 different voiced variants, but I agree the wording in some of them is a little odd.

I thought the intro cutscene might be a bit long, mainly the fadein/fadeout, I agree they need more personality, I'll think about how to make them stand out more.  Their dialogue in the intro cutscene changes on new game and some are more playful than others but depending on what they say I could see them coming across as average, but RNG shouldn't affect how they come across so I'll revisit some of their dialogue options.

I blanked on people not realizing you can't interact with stuff while in battle, I figured the music would be enough of a que but I've seen a few people struggle with that concept so far so yeah I need some sort of notification for that. 

I just uploaded a new version, the flying enemies is a bug that should be fixed in this version, I also made it easier for the player to hit the enemy and more noticeable when you do damage,  I do need more feedback for the player during combat though. 

I agree with all these statements, Thanks again for leaving feedback.