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(+1)

Great concept but it did feel like I was thrown into things very suddenly. Controls were a bit confusing as it was hard to see which direction the mechs were facing

(+1)

😅 I had planned to fully redo the art, but I ran out of time. It's definitely an issue.

I also would have liked to have done some form of path finding, and a mini map for the player. The AI units are able to detect contiguous tower information, but the player doesn't really benefit from this since you can't see past the edge of your screen, which the minimap would have helped with