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(+1)

This was my first jam, so I'm just impressed that I got mine even close to "a game".

The day before submissions closed, I had a bunch of stuff that was sort of working, but it was all disconnected and run through a debug menu, so you were basically playing against yourself.  Day of, managed to get the computer to fight back, and added an upgrade system to give you a little bit of choice in how you're building.

There's a lot of stuff that I would have liked to have added, more levels, some bug fixes, more enemy types, sound, etc.  But some of it I didn't have time to learn, and some of it I sacrificed for more important stuff.  Next time!