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Thanks for your feedback! I agree with the lack of fluidity in the first levels, and your advice to replace the dash timers by touching the ground makes total sense (we didn't think of that 🫠). And yes, the slide exploit is intentional on our part, this is inspired by the great game ✨SpeedRunners✨. We wanted the player to want to break our game in order to set records (and there is another exploit with how dashes interact on slopes).