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This was soooo cute! My favorite part is when Til goes "IMMA BOP YOU!" and the guy flies off with a squeaky scream :D

The two main characters are adorable. When the little kid pets the bunny was also pretty cute.

I also like when you see the hero party and you give all of them their own personality! And it's not just the heroes that have personality, but the items as well. Making them apple slices and torches and shovels and cute accessories like that really conveyed a coherent theme for the world.

The depth of field / blur made it a little hard to play until I remember that I could turn it off in the settings. It's kinda silly how RPG Maker MZ exports the game with default settings so if you adjusted them during playtesting it doesn't apply to the export. The chase  in the maze was pretty entertaining it reminded me of those old Windows screensavers especially with the mossy brick wall tiles! I did get a bit motion sick after a while but I think that' might just be fromthe MZ3D engine in general, although you could try adjusting the turn degree setting.

I think the game in general has a lot of personality and charm and I wouldn't mind spending a day with the people from the village they seemed nice. I could relate to the people passed out and sleeping the most haha ;D