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I want to love this, but this specific combination of player controller, level design, and instant death when brushing up against any traps made this one more frustrating than challenging and enjoyable. I eventually nailed the exacting jump movement needed to pass the first level, but I finally gave up on the third level.

I think you've got some really cool traps and a really amazing concept here—and I liked the art and audio pairing here, too—but I think the difficulty really killed it for me. 

Thanks for making and submitting your game to the jam!

Thank you for checking out the game anyways, and thanks for the feedback!