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Hi, my friend!

I was wondering if there's any way you could tell me where the in-game dialogue and text are stored in the game's files. I'd love to translate the game into Czech for my own personal use.

Also, if you'd ever be interested in making the game support multiple languages, I'd be happy to help with the translations. I personally speak Czech, English, and Russian, and with the help of AI we could translate the game into several other commonly used languages while still keeping everything sounding natural.

Thanks in advance for your reply! If you're interested in working something out, or if you could simply tell me where the game's text files are located, please send me an email at rawy447@gmail.com.

Thanks a lot!

(+1)

Hi! Deluded’s text is stored inside Unreal Engine .pak files, not normal text files. In the game folder, look in:

SRTE\Content\Paks\

The easiest way to inspect dialogue is with the free tool FModel. Open that folder in FModel and search for DI_, character names, quest names, or dialogue phrases.

Editing translations back into the game is harder because the files are cooked Unreal assets, so it would need proper modding/repacking tools, try using RePak.

For a public translation, it would be best to ask SRT first. Your Czech/English/Russian translation help could definitely be useful if they ever add official localization.