Nothing big to complain in this game, so I will just nitpick then.
Fox might have got caught, and yet still appear on the other side of the hole. That was slightlhy dissatisfying.
Forgot the levels name, but there was one quite hard level, maybe 8 or something, where I kept actually succesfuly doing of luring the guard far away, and then getting through hole away from the guard, and then instead of pushing arrow I pushed Z, that happened twice, which was verya nnoying, and it wasnt even fast situation at that point anymore, so there is something confusing about the key combination.
And then only reason I was confused about the rules, was becaus you put those rules on the page.
On the second level, insetad of figuring out that guard doesnt catch me instantly when going behind bush (picking grape behind bush), I instead was trying to figure out why Z and X do nothing, and kept through my keyboard thinking maybe you accidentally marked something else as z and x.
But other than that, excellent level design. Both from being fun and suitably challenging, hard but not too hard, and especially with endless tries it was possible to keep them hard, and they also taught you how to play the game excellently, forcing you to learn stuff. That as I said, if I had not read the instructions in advance from the page, I wouldnt have had the confusion.
Looked like this could have been a commercial Nintendo 3DS game and musics were similarly suitable, well, except that this had been too short a game for a commercial release. But from quality and looks point of view, could have easily believed this could have been published to 3DS eshop.
Christian Teaching part I liked how you first of all flipped the role around, instead of guarding from foxes, you were the fox grabbing the grapes, and also there was a point to that being so in the end, in a way that fits to the verse.
I however gave you only 4 starts in the end for the best christian teaching part. For while idea was excellent, the execution did fail a bit.
When game had finished, I didnt understand the message very well in sense I didnt understand the xonnextion to the game, not until I read your desxription from the page (thanks for keeping it behind spoiler kind of tag, didnt know there was such an option), therefore I came to xonclusion that while the message is excellent etc. it howecer failed to deliver it without additional explanation, whixh in this xase was a problem.
For there are two kinds of messages. Ones like this one, which are meant to be understood instantly when you see the reveal, and then the are those like Narnia, where the power comes partially from the point that you dont fully understand it right away, but you keep thinking it more and more and you realise more and more.
Since this didnt fall to Narnia type, it failed a bit, despite otherwise being great.
There was also another thing I was thinking. For I think you once made similar kind of message to earlier speedgame. I dont recall it exactly, but it was something about father/daughter relationship/ Mayve it was dungeon crawler kind of thing and in the end you realised it was your daughter resisting you. That was great, it translated instantly, and it also worked all the way great.
It was also easier to deliver, since the emotion of the game was already battle and chaotic, and then the resolution fit to that emotion. In this case it was harder. Since this is childhood happiness kind of mood, while everything is axtually breaking. Now that mood fits the idea, since you are ignoring your relationship, and keep living in childhood fantasy, but the transition to the end didnt work in this case. As in, you did right going from childhood game fantasy to the end emotion, but the transition didnt work.
In the previous one the transition worked too, but that might have been simply, because it was easier transition, this one was much harder, going from comlpetely different type to another one.
But great game. Have played roughly third of the games so far, but this has been clearly above the rest currently. Might well be the winner.
Oh yeah, the innovation. I was bit wondering what to give on that one. On one hand, there was mostly nothing unusual in this. Moving uards, alerting guards, grabbing stuff, seen that on many oher games, even Zeldas, on the other hand, that digging hole was unique (oh, and smiled on that reference to DigDug), switching to fox instead of defending against foxes was unique, and the way you implemented the christian message was worth uniqueness, although it is same way as you did before, but that is unique to you, and brilliant too by the way, loved both times you did that, so currently having it at 4, but might still decide to change to 3, which howeevr seems like too little.