Thank you for the feedback!
I know ball control has been a issue some users have complained about since you have to hit it from a pretty good angle to get it to curve. I will work on a system that better lets players turn the ball / paddle.
For the bumper, it counts for whos side it hit last. so if you hit the bumper, then it instantly goes off, it counts it as a loss since you never hit the opponents side. if you hit the bumper, then it bounces on their side at goes out, then you get the point. The same concept works in reverse for the opponent and your bumper.
If you have any more feedback or suggestions just let me know.
I guess my instinct is that the bumper should be part of their court, so when I succesfully rally and hit the bumber when aiming for it then it counts as the ai's point it bothers me. I do understand how that is difficult to balance seeing as you can hit the bumper and the ball crashes into the net which is impossible for them to return. The bumper concept is one of the funnest parts also lol *shrugs*