Trembling Essence Devlog 18:🏝️Mini summer break game progress + future hotfix!🌊
Helloo guys, hope you're all having a great🍦🏖️Summer break🍦🏖️ so far!! Here's a small look into how things are going behind the scenes!
Mini recap:
Since there's been another influx of support towards the game and newcomers I'd just like to let you know, I post small sneak peeks giving basic updates about game development on here now so if you're interested in seeing the full in-depth progress update and/or even be in the credits of the full game, join my ->[Patreon]! It serves as a monthly-tip jar / game credit perk for those that would like to support the development of the game! This helps me greatly behind the scenes!🌊
Game progress + future hotfix:
For the first week of the month I was mostly doing Day 4 brainstorming and CG placement ideas while trying to do a better job at taking breaks in between until I eventually decided to take a pause on Day 4 stuff to figure out how to make a mobile version of the [New Update]. After so much trial and error I finally did it only to be met with a lot of issues.
A bunch of the visual assets were missing, Noah's side sprites were gone, the text/textbox were misaligned and covering up most of the screen, text-buttons for navigating the game were gone, choices being too big on the screen, the infamous "[Endings Gallery]" misplacement, and much more.
The [New Update] PC version will also receive a future hotfix that cleans up sections of the game/user-interface that I didn't catch back in Feburary.🧰🛠️⚙️
A lot happened behind the scenes so I've been feeling fairly exhausted and mentally sluggish since the release of the [New Update] Android version and I only recently started feeling a little better about a week before the end of June. This also explains why there wasn't a mini dev-log during the halfway mark of the month like I usually do, I tried to make it work but I really couldn't.
I'm still recovering from "burn out" so progress towards the game will continue to be a little slower but in lighter news, finally figuring out how to make an android version means I can happily apply this to future games and the continued uptick in interest towards the game since the end of May and the outpour of support for the android version makes me happy.🌼

I'm still in the stages of getting everything together for Day 4 and I do plan on redoing the road map I initially posted last month. I've also decided to buy a larger calendar because the one I'm currently using is way too small to write everything I want down and I don't want to add on to the "burn out" issue. I can't say too much else because there's a part of Day 4 that unfortunately contains spoilers that I'm not too comfortable sharing just yet until it's more solidified. :[]
For July moving forward I'm hoping to have more time to genuinely focus on Day 4 content but that's if I'm not affected by things outside of my control again and **I'll be gone for a few days towards the end of July possibly.
When I first started working on the game in the past I had waayy more free time compared to now and since there's 3* routes, it's going to require more time to work through.
I do hope in the future I'll be able to have that kind of free time again.🌼 :,,]
This is all I have to share so thank you guys for all the kindhearted support these past few weeks while I continue to recover, it really doesn't go unnoticed and CONTINUE TO HAVE A AWESOME 💛SUMMER BREAK💛!!! AAAAA!!!! >:P
