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Impressions and thoughts after about 3 hours playtime:

- The game is INSANELY slow and I'm anticipating I'll have to play for many, many more hours before I hopefully can get things sped up. After 3 hours I'm only making $17/min with a single zombie on display, so it takes forever to afford upgrades and stuff.

- It's very easy to mess up since there's no form of guide, hints or tooltips how things work after "click rat/spider" and you have to figure it out yourself. You will most likely screw up and waste tons of time waiting for money because you bought something you can't use yet.

- There's really no way of knowing which thing goes where. I ended up buying a unicorn, after cleaning I realized I had to buy the second room to display it, after buying the second room I realized I had to buy a stand for it as well. I'm not there yet, but I have no idea which size of stand the unicorn needs, so I'll probably end up buying the wrong one and have to wait another hour before I can afford to try again. I assume now that the T1 and T2 under the buyable corpses means the first room and second room respectively, but I have no clue what the Q## means.

- The load function doesn't seem to work. I had made a save before I bought the unicorn and wanted to reload that because of the point above to better my strategy now that I know, but couldn't get it to work.

I do, though, feel the concept, the game just needs more proper explanations and a quicker progression pace.

Yes, that's right; I just cut it by 50% and reduced all costs by 30%—I hope that improves the early game. I also fixed the issue with properly reloading a save. It comes down to the quality parameter: each skeleton has a quality level that determines how much money is earned per minute. Thanks a lot for testing it; I'm tweaking it to make the experience feel smooth and not too tedious.

Another thing that's really needed is a way to know which size of stand each skeleton needs. I've saved up and bought two different sizes of stands in the second room, but apparently the unicorn needs the biggest and most expensive one, so I still haven't been able to display it. Guess it's another hour saving up money for me -_-

Sorry, what you're saying is true—without knowing the size, it's hard to tell what to buy first. Alright, I'll list the size on the stand and on the model itself. Sorry for all the adjustments, but thank you so much for the feedback.

I've already fixed the issue regarding the sizes of the corpses, stands, and rooms xD I've also reduced the number of pixels needed to clean up a subject by another 30%.

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Corpses that are in the cinema room doesn't show which size of stand is needed since the name is too long. It would be great if the text would move so it rotates through all information.Also the part of cost/quality/room/size only show 3 things. cost/Q/T the size isn't shown there

You mean the information isn't visible from the warehouse, right?

No i mean in the shop window. I give you an example
Spark-tail critter
$83/Q26/T1
Cinema and Games/nee...
That's all the info.
I'm also confused how multiple of one corpse works. I bought a second zombie and it didn't go into the storage. The second one only increased my income by 3/minute. Can we not display multiple of one corpse?

Have you reloaded the game? I think I fixed the size labeling in the shop a little while ago; in any case, I’m updating them right now to match the display stands exactly, and I’m also adding that information to the storage view. Regarding duplicate corpses: as you clear them, new ones go into storage. If you have a valid stand and click on a skeleton, it gets placed on the display; however, if you acquire skeletons that already have a stand, they simply stack up. The stands should indicate how many of that specific skeleton you have.

I did and it didn't change. Reloaded again now and now it's visible. Thanks for the quick fix.
The second skeleton didn't go into storage so i couldn't click it. Also where do i see which corpses i specifically have. Room info only says small 1/2, but it's good to know that they stack if one has multiple of the same so I'm going to focus on getting unique corpses instead of duplicates

I’ve just updated it with further improvements, including a help section and additional information windows. Purchased cadavers are kept in the shop's refrigerator; skeletons assigned to a display stand are located in the museum halls; and skeletons that haven't yet been assigned a hall or stand are kept in storage.