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(+3)(-1)

I would strongly suggest changing the Burn and Bleed tokens to damage the player before their block is cleared, or at the end of their turn. Unpreventable damage is just unfun.

"Forced Smile" does not increase block gained when taking damage.

Resin coating is a little overtuned, I think. I would change it to: Gain 2 Crystallize. On turn end, gain 1 Crystallize. (So, add 2 Crystallize tokens and one Resin Coating token when playing the card).

The Life Drain card could totally be called "Drain Kiss".

Some kind of endless mode or modifier to increase act length could be fun.

I would personally like to see perks being a little more common.

Seriously great work overall, game is really fun and really hot.