I finished texturing a bunch of tunnel assets, including parts of the subway car (not shown here yet). Added in a shader that makes the tiles on the sides of the subway tunnel move. Made a shader for the hurtbox of the enemies in this level. I've been playing around with the lighting in the tunnel, trying to get a reddish/brownish/greenish look. Most of the mechanics are working, including having enemies attacking the cart. I still have some assets including the enemy assets that I need to texture. There's also still a lot of polish that needs to be done.
