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(+2)

Hey! But this is cheating!

Just kidding :p Nice work. I would refrain from changing the API though because it could make difficult to help each other out.

An other idea would be to initialize activeScene variable to the value of the first scene instead of null. In this case, you won't have any problem with the first Sup.loadScene from the settings.

(+1)

But cheating is fun! :^)

Yeah, I agree about changing the API. It can make things messy if done too much, and causes confusion if you forget that a project handles it differently then other ones. I tried to keep it as close to the original functionality as possible without changing it's intended functionality to avoid most confusion, I just wanted to see if I could make it simple to use :)