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(+1)

I wasn't super convinced at first, but quickly I got the hang of it and it was ON!
I had so much fun, super nice game. 
How did you handle so many collisions to go so smoothly tho? When I tried smth similar in Godot, I always struggled to have booth object to detect and react at the collision in one frame. Did you handle all the movement in one script?

(+1)

Thank you so much! yeah each ball is an instance of one player node with the one script. I used move and collide to detect collisions and bounce to redirect them. I check if the collisionbody it collided with has a knock back function which I then use to apply the current velocity to that ball