Hello again, and thank you for the detailed feedback!
I understand the issue now. Since the plugin currently handles menu input separately from RPG Maker MZ’s default menu system, the built-in “Control Menu Access” command does not affect the ring menu.
Your suggestion makes a lot of sense, especially for cutscenes or event-heavy gameplay where menu access needs to be tightly controlled.
I think adding an option to disable opening the ring menu via the default Esc/Menu key (while allowing only custom keys or script/event calls) would be a useful improvement. I’ll also look into supporting RPG Maker’s native menu access control.
Since I have my main work to focus on as well, I can’t promise an exact schedule, but I’ll review and aim to address this issue for release within this week.
Thank you again for the thoughtful feedback, and I hope you’re having a great weekend as well!