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Very cool game.

Torque as a mechanic feels forgettable as it's possible to play the whole game only looking at RPM, leading the player to be able to not understand the relationship between the two as they should.

You can make some levels only require Torque at the end instead of RPM+Torque because RPM effetively serves as a tip. The difficulty stays exactly the same assuming people are thinking with gears properly.

Thank you, I love the idea of having torque replace RPM as a requirement for some puzzles to teach it properly - will definitely do so if I expand this further.