I know there are 25,478,852 tools that say they will build everything for you.
I’ve tried several tools, and none of them have what I want, so I decided to build it myself because I’m trying something a bit different.
My goal is to keep the developer in control of all decisions. I want to bring a “team” to help with game creation, not create everything for you.
Most importantly, I want to build something where a new Hermes, OpenClaw, or any new model would only be additive, not competing and forcing you to choose one.
I’m not trying to build a “one-shot” creation tool. My approach is that you work your normal job and discuss things with the agents as if they were colleagues.
At the end of the day, you can playtest, prepare a plan for the next day, or leave it running overnight to review and polish.
I don’t know if this is the correct way or not, but I think I’m onto something.
I would love to know your opinion about it.