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Hmmm i like the idea of elemental daos, dont know if you look at the patreon but on the next update there already is elemental temperation, maybe i can add more depth to this on later updates, seems to be a great idea.

I still dont think if this would be a endgame mechanic though. The current endgame is more focused on deities and beings that can create/destroy worlds with a whim. Elementals are nothing more than world matters. The first ascension is planetary level, second is stellar level and it goes on.

Anything before first ascension will be useful for first ascension, but wont be that useful for second ascension nor third and so on

What im aiminig with endgame is around 6 ascensions, in 6 you already are controlling multiple universes. Each ascension will have similar playtime of the older ones with kinda similar flows.

Im still thinking if i will do 6, maybe i get this down to 3 if i feel that the progression is becoming too stale



About the world laws, is like Earthly laws and Heaven laws

For example lets talk about Time Law

Lifespan is directly tied with time, more lifespan = higher timeflow

With timelaw you can speed this up breaking the timeflow

So making the days->tick speed having a more incrementalist approach.

So Earthly laws are late game(not endgame) things(power level around e160)

Cultivating laws instead of QI makes your deep understanding of the specific law better.

So for earthly laws:

Cultivating the World law will make you have a deeper connection with the world as a whole, so your dantian will be way more effective at qi gathering.

Cultivating the Elemental law will make you have a deeper connection with the elements, so each elemental node on your node will have a way higher percentage of elemental transformation

Cultivating the Life law will increase your lifespan

Cultivating the Soul law will increase your SP gains

Cultivating the Bloodline law will increase your bloodline gains

Cultivating the Body law will increase all your stats as a whole

And so on, these will be focused on specific upgrades on your character as a whole and will persist thru rebirths. But you will only be able to cultivate a single law in each life.

Heaven laws are later(power level around e230) 

These will have a more in-depth change in the game flow:

Cultivating the Time law(as said before) will make the lifespan->tick speed faster

Cultivating the Heavens law, will add a %bonus of Divine element in any mantra you cultivate, divine elements works with 100% in any element at the same time(pure just ignores elements, divine works with them) if used with Heaven chosen specific mantra(its new, not on this version yet) it will be exponentially stronger

I need to think of more laws but these are what i already wrote

Honestly, this looks so cool and fun

Hmm, I'm not sure, but the idea of destroying and creating worlds might work well with an inter-world system (like upgrading your Dantian until it becomes a mini world).



I have some more ideas for what you said:

Dao Weapon Forging

Instead of just equipping swords or armor, once you reach e230+ power, you can forge weapons out of big ideas like the law of time, the law of fire, and so on.

Dantian Shattering

At a certain power level, a normal Dantian cannot hold the energy. The player must break it on purpose to create a supreme Dantian of a higher level.

Parallel Timelines

Instead of playing only one rebirth loop at a time, high-tier players can open "Parallel Timelines." You send an automatic copy of yourself into another timeline to focus fully on a specific build (for example, pure Body or pure Soul — you could even add a new cultivation system for the soul first). When that timeline finishes or dies, all the power and knowledge it gained instantly fuse back into your main character.



Trait / Talent System

Players unlock permanent Traits by reaching certain milestones or meeting special conditions.

· Some traits can be unlocked by reaching a total power of e50. For example, if you achieve that in your 3rd rebirth, you unlock the trait Swift Genesis (+15% cultivation speed).

· Some traits are unlocked across many lifetimes. For example, spending a total of 1,000,000 years in the Mortal Realm across all rebirths unlocks Mortal Heart, which reduces the Qi needed for mortal breakthroughs.

Traits should not be static. They can have Tiers (like Tier I to Tier V)

· If you reach the milestone (e.g., e50 on your 3rd rebirth), you get Tier I.

· If in a later run you reach an even harder version (e.g., e100 on your 30th rebirth), the trait upgrades to Tier II, improving its passive bonus.

Of course, you don't want the player to become a higher being that depends only on passive effects. To avoid that, let the player choose only 3 to 5 traits to have active at any time.



Family Clan System

Instead of a generic rebirth where you start as a random person, you can now build a Cultivation Clan. When you are forced to reincarnate or choose to reincarnate on your own, your soul will take over the body of one of your own children. (The chance of this happening depends mainly on your total power, and luck has a very small effect — about 0.0001 per 1000 points of luck.)

· Inheritance Ratio

  The percentage of stats, Qi multipliers, or law comprehension you keep in your new life depends directly on how strong your past character was. A mortal rebirth might keep only 1% of power, but if your last character was an e160+ cosmic ancestor, the newborn child can immediately inherit 20% to 30% of that past power.

· Bloodline Purity

  As your main character reaches higher realms, your Clan's Bloodline ranks up. This means children born in your clan will naturally start with higher base talents and a larger Dantian.

· Descendant Selection Screen

  When you undergo rebirth, you are shown a list of your current clan's children. Each child has different random traits. For example, one child might be born with Sword Bones (she gets +5000% attack with swords, but her attack with all other weapons drops by 10000%). Another child could have the Heavenly Fire Constitution trait (this increases your Qi gain and your fire law affinity). Based on what you achieved in your past life, you get points to spend so you can pick the best body.